![]() Trap ATK, Trap HP, and Trap DEF skills only come into play when your turf is attacked, so those heroes must be stationed in your wall in order to get the boost. If sending a single troop type into combat, I like to use 4 of that troop type and one with an army boost. However, keep in mind that only 4 heroes of the same commanding troop type will be able to command a squad (there are only 4 squads of each troop type). If the skill is troop specific you need that troop type in the Battle to get the boost. A quick guide to which heroes you should spend money on, and how to know if they are expensive or the cheaper type of hero. If it is an army boost, there doesn't need to be any of the troop type that hero specifically commands sent to the battle it helps if there is because then you get the tactical skill boost on top of the army boost, but it's not necessary. ![]() ![]() If the hero has more than one logistical skill, they will all be active as long as the type of skill applies to the battle. I would recommend using heroes with applicable Logistical Battle Skills unless there is a significant difference in grade. In general, the Tactical Battle Skills aren't as useful as Logistical Battle Skills when you're in combat. A squad is 1/4 of that specific troop type. This skill gives the squad this hero is commanding a boost based.
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